Advantages
- Improves hand-eye coordination - Games can be socialized with other players. - The games could be intellectual. This is where you need to use strategies to outplay your opponent. - Improves reflex skills & reaction time. - Educational or based on real life situations. - Great entertainment and learning new skills. |
Disadvantages
- Doesn't require real physical movements. - Make you lazy and bringing down your self-esteem. - Strains the eyes. - Isolates you from reality. - Buying the games & console is costly. - Can cause addiction. |
Possible enhancements
- Save the game so you can save your progress.
- Have parental blocking so they can only play for a certain limit.
- Make sure they get plenty of physical activity.
Fitness for purpose
It is fit for purpose as games do entertain people as consumers are always looking for what the new games are. It’s a good way to socialize and interact with virtual players. It can be also very enjoyable.
History
Non-networked Some of the earliest known video games were two-player games, including early sports games like Tennis For Two (1958) and Pong (1972), early shooter games like Spacewar! (1962), and early racing like Astro Race (1973). First known examples of massively multi-player real time games based around real time networking were developed on the PLATO system starting around 1973. Important multi-user games developed on this system included Empire from 1973 and Spasim from 1974. The latter was a pioneering first-person shooter. Other early video games sometimes included turn-based multiplayer modes, popular in table top arcade machines. In such games play is alternated at convenient points, often after the loss of a life. Scores of all players are often retained onscreen in order that players can gauge their relative standing.
- Save the game so you can save your progress.
- Have parental blocking so they can only play for a certain limit.
- Make sure they get plenty of physical activity.
Fitness for purpose
It is fit for purpose as games do entertain people as consumers are always looking for what the new games are. It’s a good way to socialize and interact with virtual players. It can be also very enjoyable.
History
Non-networked Some of the earliest known video games were two-player games, including early sports games like Tennis For Two (1958) and Pong (1972), early shooter games like Spacewar! (1962), and early racing like Astro Race (1973). First known examples of massively multi-player real time games based around real time networking were developed on the PLATO system starting around 1973. Important multi-user games developed on this system included Empire from 1973 and Spasim from 1974. The latter was a pioneering first-person shooter. Other early video games sometimes included turn-based multiplayer modes, popular in table top arcade machines. In such games play is alternated at convenient points, often after the loss of a life. Scores of all players are often retained onscreen in order that players can gauge their relative standing.